So this doesn't go on for hours as a side issue to the more important issue at hand (read "the actual topic") I'll say this and happily walk away. Feel free to post last and have a last word if you feel you need to (because it seems like that's where this is heading). I will read it.
I provided you with current information for platform gaming. That didn't satisfy you. Then, to make you happy, I also posted PC gaming. That didn't satisfy you either. I believe I understand that you are referring to games not paid for, independent games or experimental games. Here's the problem. Those numbers can't be tracked, not unless you want to invite people to track your usage, and most gamers have little interest in anyone doing so. You're asking for the highly improbable. So, what I actually provided was the best information available from the paying market. It also happens to be the same market Sarkeesian was focusing on.
Independent games don't necessarily compete in the same marketplace as the other games being reviewed. (Mainstream media isn't the same as independent media for film or books either.) Here's a link to a list of games used in one review by Sarkeesian. I'm providing it so you can see that she focused on mainly paid-for, typically console, games with just a few exceptions.
You may want to discuss every game ever made, but even if you go back to my first post, you'll note that I said "marketplace" as in "spent money". Games are big business, and whether or not customers support a certain type of genre (and the content it has) is a specific question worth asking. That's because in a paying market like gaming, to some degree it's the customers who decide what the content will be like. It's only if they want misogyny that it will exist.