It’s a blitzkrieg for sure but I read it as more of a tribute to all the real-world game adaptations of then-contemporary films.
That said, the 8-bit mania is starting to grate on me. I will always have a pedestal for NES classics like Super Mario Bros. 3 and I appreciate the passion behind diehard-purist revisits such as 2010’s Megan Man 10. I just don’t romanticize it. If everyone were shooting short, indie films with retro chromatic effects and vignetting, it’d get annoying pretty quickly.
If you grew up with 8-bit, the jump to 16-bit was a revelation. Even then, though, you could imagine 2D games having far more fluidity and fidelity. Back then, a game like Castle Crashers would’ve blown our minds.
I’m fine with revisiting these eras and I know that a lot of developers enjoy working within its constraints because it forces them to focus their creativity on gameplay mechanics. I’d just rather they not lose sight of the possibilities available with the incredible graphics power that we have now.