A review of Animal Crossing by someone who hates it

True, without something to keep you from immediately getting everything there’s no point to a game. But that said, other games manage to be – or feel like – less of a daily grind. It feels like – to me after playing it for five days – that the “fun” drip feed is turned too low. And that’s coming from someone who has put hours upon hours into Minecraft.

I’m sure I haven’t seen it all and there might be some surprises in there, but I’m confident I’ve seen enough to be able to extrapolate what’s down the road, and it’s more of the same feedback loop that I’m already tired of experiencing.

  • How big do I need to make my house?

  • How much scrounging am I willing to do to pay it off so I can get an even bigger house?

  • How many fossils do I want to dig up at around 3-5 per day?

  • How many fish or bugs do I want to catch?

  • How many variations on a thing do I need to spend bells on?

If I just want to relax and play something that doesn’t require more than grinding, I’ll play again.

And like I said before, I knew that’s what this was going to be, and I went for it anyway.