Indeed. I found out about Threes only thanks to 2048.
Tbh, I can see why Threes will never be as popular as 2048: the learning curve is much steeper and the game is so much harder overall. This was intentional: the authors admitted on Hacker News that, while developing Threes, they initially discovered the “anchored corner” technique (which is basically how you solve 2048: keep a border row ordered, with your highest tile in the corner, and “accumulate” maintaining that order) and implemented countermeasures in the number-drawing algorithm. The result is that I’m still playing Threes while I got bored of 2048 (after you get “cornering”, it basically becomes a game of patience and you’ll regularly end up with "4096"s), but clearly, for this sort of games, simplicity beats replayability/depth any day.