Badass Space Dragon - Final Results

Ain’t that the truth.

A while back, while I was visiting Firaxis, Jake Solomon, the XCOM:
Enemy Unknown designer, made a distinction that it’s worth remembering
at this point. He said, “When most people say they have an idea for a
game, they often only really have an idea for a story for a game.
Soldiers against invading aliens? That’s not a game, that’s a game
story. The game comes in with the design of how the turns work, how
the movement works, how the weapons work.”

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