Epic battle kicking off in Eve Online

I’d be curious to know if EVE has support for ‘recording’ and ‘playback’ of game state in-engine.

Many games do, to support a “replay” feature, or allow recording of a match or whatnot without unreasonable bandwidth requirements or gross compression artifacts: instead of recording the video output, they just record the game state (eg. positions of players or units, actions taken, etc.) and then use the game engine to turn those into video output at a later time by exactly the same means that they would ordinarily produce video output in real time.

The nice thing about working from already-recorded game state is that, if the engine cooperates, you don’t need to render the output in real time. Even a feeble computer can crank every setting to maximum and just chew through the state log, even if it takes multiple seconds per frame.Not useful for real-time reporting, of course; but if you want a gorgeous 2560x1600, all settings maxed, video of the epic space battle, patience is cheaper than an array of new video cards.

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