Everyone loves game developers

Yeah, so much for the “episodic content” experiment. My colleagues in game development always shook their heads at the idea as impractical. At least Valve have actually said, post-Episode 2, “Episodic content? Yeah, we’re not doing that anymore.”
I can actually think of a few other games that ended on something of a cliffhanger, presumably to leave the door open for sequels that never happened.
It’s sort of like the 1978 The Lord of the Rings.