I thought the circuit boards and the fake 3D wireframes in 2001 were awesome.
What’s interesting is some skew more towards user interfaces that help the main character control a ship. or some other object. Those tend to be cryptic, since the audience isn’t expected to follow the details of how to guide the thing in question.
Others are more on the data visualization side, and they usually fill a storytelling role. “As soon as we clear that moon we can fire the big gun.” Those have to be as uncryptic as possible, since the audience is expected to get information from them.