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Sure, but the comparisons I’d seen took into account game hardware (which people were also using to play movies on at the time), but not DVD/Bluray players (much less the vast majority of revenue streams) for the film industry. The game industry has grown a lot since then, but I’m still skeptical of the numbers because previous comparisons were so obviously disingenuous.

Which makes them all pretty fragile when their source of revenue dries up. My point was just that gaming wants secondary revenue streams, like the movie industry has, so that when one dries up (game sales do decline, sometimes), there are alternatives. Just as movie tickets sales have declined, other streams have increased.

Very much depends on what one does. For a programmer, it’s very easy to find work elsewhere. I know a number of game developers, however, who have worked in the industry for a long time and feel pretty trapped because their skills don’t transfer to anything else.