I’m 100% certain that this isn’t the correct answer to your question, but the movement patterns that you’re describing sound a lot like the movement restrictions in the VR version of Doom. Instead of walking from point to point, you do some kind of quick jump / teleport kind of thing. Rotation (as controlled by the thumbstick) happens in large discrete increments.
Everything in the game is
Apparently it’s a way to avoid giving people motion sickness.