What I’ll be interested to see is how scarcity-shards handle interactions with ‘Monty Haul’ shards… Lewt is an…emotional issue… in RPGs (just see this delightful piece on how Diablo III ruined the play experience by introducing alienation from labor product in the marxist sense…) and that’s the obvious pain point where rules are malleable from instance to instance. Yeah, mages will have to avoid gritty low-magic steampunk environments; but the universe where level 1 characters are issued WMDs just for showing up will be a…polarizing… fixture.
I, for one, predict many names and skins for the Material Emancipation Grid. And as many tearful arguments over whether sufficient notice was given for the now-lost loot materially emancipated. Lovely fun!