Not the still frame at 3:10, the live playthrough starting at about 3:10. The entire hand/lower arm ripples and re-renders like MacReady just poked it with a hot wire. It’s not a glitch or artifact in the video footage-- it’s a glitch in the rendering of the effect. This specific ‘wobbling’ appearance is one of the default tells of a deepfake, like messing up complex background textures or rendering sharper/fuzzier around the edges than the source footage (which this also has a bit of-- look at the crispness of the rendered hand/drawing vs soft edges of the face and other arm). It’s fake.
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