Quake on me: classic shooter rendered with pencil sketch filter

Yeah Quake, especially GLQuake, pretty much fell on(if not defined, there is probably something less well known but earlier) our side of what “architecturally modern 3d shooter” is; while Doom fell on the far side of that. Psuedo-height in the environment; most world inhabitants sprites, mouselook and circle strafing not yet a thing(though added by most of the newer engine replacements; with the effect of making parts of Doom seem way easier in retrospect; because they hadn’t been designed against an avatar with that sort of mobility).

Also some aesthetic differences: Doom was cyber-industrial-on-mars-with-increasing-evident-descent-into-hell; but Quake 1 didn’t have nearly as much zOMG-gritty-future as it’s successors(where the stroggs v. space marines thing was established); and a lot more somewhat weird medieval-ish/horror enemies(the entity codenamed ‘Quake’, that you are trying to stop, is identified as Shub-Niggurath, though Lovecraft isn’t hewed too closely to).

Also, Quake is the one that unites the NiN soundtrack and the nailgun; as justice demands.

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