Review / Control

I only suggest a superficial ballard aesthetic really from the numerous screenshots i’ve seen of the game, but i was curious why you didn’t bring it up in the review. Now i’m wondering how a high rise videogame adaptation would work - trying to keep a check on your own psychosis (à la amnesia) while stalking the brutalist architecture, fighting the various middle class factions while looking for stray dogs to eat.

2 Likes