Sony blew $400m on a flop game it reportedly thought was the next Star Wars

oh! thank you for the book recommend

success for games like this depend on network effects.

and you don’t need a great game for success. you just need a good enough game and a reason for enough initial players to play it to create the network draw

concord might have been just fine, but there’s too many competitors now doing exactly the same thing. there’s no particular draw.

they’d have been better off building a big beta group, long before ship. if they couldn’t build that, they never should have bothered to finish it

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