Sony blew $400m on a flop game it reportedly thought was the next Star Wars

I never saw any development of Concord, that was after I left. During the time I was in the studio, there were several initiatives to improve the success of game development. These included improving diversity of staff, reviews at key stages to weed out the bad ideas, live playtesting with recording of data on gameplay issues. There was also greater rigour in the marketing department, to identify “killer, pillar and filler” titles and support them accordingly, hand in hand with Development.

This was all in the European side of the company. I don’t know what was happening in America and Japan.

2 Likes