The first VR film to be directed by an Indigenous person in North America

My take is that the key difference is the agency of the viewer; in classic cinema and 3D, the director frames every shot, including depth of field.

In VR, the viewer gets to pick how/what they focus on in a scene.

From my experiences with VR, it works great for set-piece experiences. Anything with a story, though, and there is no guarantee that you will be focusing on the right thing.

In one demo, I was surprised to find out that I was missing out on a bunch of stuff happening behind me.

In a later demo (now hip to the 360 degree thing), I totally missed the entrance of a main character because I was too busy looking behind me; I turned around and POW this thing was already in front of me.

I am not saying that it is doomed to fail; but audiences have no framework to interact with these experiences, and directors lack the visual language.

Fun times though!

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