This fellow reached the highest intensity level possible on Roller Coaster Tycoon 2

This reminds me of a game - it might have been called Afterlife? It challenged the player to design both Heaven and Hell, SimCity style. In Heaven, the player gained points by building a simple, efficient road system, to allow blessed souls to travel around quickly, while in Hell, there were rewards for the longest, most tortuous paths.

Sadly, IIRC, the Mac edition was too buggy to play.

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