What FPRGs can teach us about gold

Well right, but by “no control,” I mean the gold is, in a very real sense, created (and destroyed) by the players’ interactions with the various entities, not by the game’s creators, even if the number of (infinitely regenerating) gold-issuing entities is defined by the game designers. So the players define the value of it - the more active they are, the less value it has. And sure, it ultimately has any value at all because it has been so defined by the rule system that makes up the game, but so has everything else. (And even if the gold becomes worthless between players, it still can have intrinsic value that makes it necessary to have to advance through the game.) It doesn’t entirely work as a parallel to either gold or fiat money, given that the entities originally declaring the currency has value are also defining the rules that govern the reality as a whole.