What FPRGs can teach us about gold

I think what FRPGs (not FPRGs) teach us is that fantasy is an excellent Rorschach test; people look at it and project their own biases.

(BTW, not all FRPGs favor stupid/selfish/obsessive/violent behavior. Computer games in that category often do because those are relatively easy to program. Traditional wetware roleplaying games become as complex a world as the players want them to be; if you don’t like the world you’re playing in or the characters you’re playing with, find another group.)

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