What FPRGs can teach us about gold

Yeah, and in fact MMO gold is usually not even fiat money, as there’s no set limit or control over it. It’s constantly being produced by almost every non-player (i.e. constantly regenerating) entity in the game, including non-character nodes that spit out resources. It’s effectively infinite, and the only thing that keeps it from accumulating is that giving any to a non-player character destroys it. Such economies require “gold sinks” that players have to spend money on in order to try to keep the amount of gold in the economy from exploding. (Of course, the games are already designed such that the value of gold decreases over time for each player anyways.)

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