Not at all. The white dot represents light reflection, not a stand-in pupil. Whichever direction the character looks, the dot will remain in the same place, because it’s essentially a reflection on a sphere.[quote=“Foggen, post:6, topic:87128”]
If you compare the PS2 game Metal Gear Solid 3 with a carefully rendered modern model that stares blankly forward, you’ll find Metal Gear characters look 1000% more alive.
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Take a look at some of the carefully rendered models from the ZBrush gallery and I think you’ll find that’s not the case.