Why we need a new kind of design discipline for on-demand platforms

By “scientific” I mean culture that is oriented around understanding actual phenomena.

That’s not what I mean. The problem is that commerce and markets are not truly interactive - they are games which represent more or less pre-programmed behaviors.

Modelling human activity as being “transactional” is itself a choice, a conceptual and practical framework which may or not even be applicable. When transactionality is assumed at the outset, then all further conceptuality requires reducing human activity to fit within these models. This has the effect of a structural drive for social game playing for its own sake to take precedence over deeper knowledge of self, each other, or the world at large.

Measurement of wealth is more or less arbitrary. All one needs to do (as some have done) is devise a system of exchange which makes one’s own situation seem advantageous. So “the developed world” simply puts forth the model of a game which it can win, by devising its own tokens and its own rules. Anybody can do that. But seeking any sort of presumed “advantage” is still deeply subjective (lacking in fundamental real-world evidence) and still represents another form of the same pre-programmed behavioral routines of forced social games.

There are many problems with this. The transactions themselves are the primitive commerce rituals. Also, there is no monolithic “we as a society”. There are many societies, and what benefits one may well be to the detriment of another. This is the colonialism implicit in giving primacy to “the developed world”. Wealth does not represent any sort of real-world goal or activity. The closest markets come to anything practical is the notion of resource management, but they consistently fail here, because they are concerned only with subjective games rather than an understanding of the resources themselves.