Your first gaming memories, collected

Night Driver! One of the weird quirks of the 2600 is how it came with the most primitive and crappy joystick imaginable, but also came with a rather nice analog wheel that almost no game used outside of a few racing games and Pong/Breakout.

The really interesting thing about the 2600 is how much variety there was in the games despite the rediculously primitive hardware in the thing. The hardware was basically set up to do Pong, with only two sprites, two 1 pixel missiles, and 1 ball supported. That’s it. Now go back and think about games like Space Invaders, which would seem impossible to do with just those resources. Even Pac Man would seem impossible. Yet people figured out how to make it work, and in the most incredibly efficient way possible (because they only had 4k of code and 128 bytes of RAM, and mere dozens of CPU cycles per line).

These days game machines have many orders of magnitude more power, and yet we’re stuck with the same football simulators and brown/grey shooters year after year.