I don’t know anything about the IIGS, but I would guess that those high-color, high-resolution, full-screen images required an enormous amount of memory to store and clock cycles to display, and were not practical for regular in-game use.
It’s also possible that most designers weren’t really hacking on the IIGS and just feel back on slightly-improved versions of Apple II techniques. I dunno. Could be a combination of both.
oh … wow… that’s a blast from the past. My uncle had that game and loved to play it. It came on a 1.44" disk that did not have a DOS filesystem, so was not able to be viewed under dos or windows.
Of course, I remember the game, but forgot it’s exact name — what was it? is it available online anywehre?
As a kid who was utterly blown away by the Second Reality demo the first time I say it (94 or so), I absolutely love this. I read the whole breakdown, even though at least half of it was over my head. I have nothing but respect for these guys who work literal magic (to me) on incredibly limited hardware.
On Nintendo, this was a fantastic game. However, the port to PC has left it with nearly unusable controls, especially when dueling other ship captains. If you enjoyed dueling on the Nintendo version, you will be completely let down when you are left with the unresponsive numpad controls for this version.
Guys. It’s not a nintendo game. It’s not a sega game. It began as a C64 game, and was ported from there. If Sega or Nintendo introduced new gameplay, that doesn’t mean that the DOS version is less than definitive.