Brief history of grid-based dungeon crawlers

Yes it did. I think it was not 50/50, but you can certainly recruit some:

The game on the screenshot is Ishar 2, I played quite a bit of it. I think it’s not bad, but by today’s standards it’s probably lacking. A lot of wandering around and killing, not a lot of roleplay. Don’t expect an Elder Scrolls experience here.

But it does have a certain charm, I think. It’s impressive how much they could do with the resources at the time.

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I guess I was remembering wrong. Moria is a Maze War clone too like Dungeons of Daggorath. Cool.

I found a place to play!! https://www.myabandonware.com/game/rogue-4n/play-4n

Dude! Sweeet!

For those who want the rogue experience on steroids (i.e. letters on ASCII screen, but longer story-line), the game one is looking for is nethack (www.nethack.org).

It’s still being maintained (although next release they’re ditching Amiga support) and I still play it irregularly, lo these 35 years later.

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There’s even a competition to create the best Rogue-like in a week. Some of them are really playable and fun. I’ve spent way too many hours going through these games and playing them when I should be sleeping. It’s been a few years and I honestly can’t remember which ones were best. Just check out the page of stable roguelikes and play away. I might have to get back into this.

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I know. I came for the BT, and was disappoint. Much sad.

image

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After actually looking at the article it seemed like a slightly different type of game than I was expecting. One that came after and one I think I didn’t really play.

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