Most anything doesn’t have it. The number of TV projects these days that hit a million viewers on any kind of reasonable time scale is pretty small. The number of films, especially non-American or non-studio films that sell that many tickets is miniscule.
Most bands will never cross that many ticket sales in an entire career. And a million record sales is a platinum record.
Hell it’s even the same with restaurants. The local Applebee’s franchise owner makes a thousand times what the neat but kinda pricey bistro down the street pulls in.
But the fact of the matter is that games are not a small business, and the audience for them overall is not a niche one.
Globally the gaming business is worth more than $130 billion dollars in revenue.
Nearly identical to the global film industry. And global box office last year was something like $41b. They’re both 10-20 billion bigger than TV.
I forget where I caught it but apparently more people regularly play video games as of a few years ago than have seen a movie in any given year in the same period. And recently it’s not been mobile games driving that.
Scale of audience excuses don’t really wash anymore. And any creative industry if you look at smaller and indy operations you don’t see the same layered revenues and ancillary streams. Or the amount of money that you do with the big players.
The video game industry’s problems are far more structural than that. There is a shit ton of money changing hands. But it doesn’t wind up with the devs, when it does it ends up in Randy Prichford’s pocket. Costs at bigger more stable companies seem to be out of control. And the entire standard work flow is based on exploiting labor to make it all possible.
But the business has largely caught up to movies on scale and probably eclipsed them on audience, the biggest twitch streamers have larger audience than the highest rated network shows. And as it stands you’re much better off these days launching that little indy game than producing an indy movie.
I know people who have tried both. The video game folks are consistently employed at upper middle class incomes after their projects didn’t make much of a splash. The indie movie folks it’s a mixed bag. One is a school librarian, another opened an escape room and now has 4 locations. Another ended up taking over a dying family business when options dried up. Saved that business though.