The idea that one normal human sized character fills up a 10" square is one of the absurdities of D&D. One that owes it’s roots IMHO to its early origins as a fantasy addition the historical miniatures rules Chainmail, where each miniature represents several men. Seriously, in real or real-ish combat 10 feet are something like extended skirmish order, not the shield wall that characterized melee combat. Because in a battle between men on 3’ centers and 10’ centers, all the men on 10’ centers would have to defend against 3 men which would more than make up for any difference in manauverability.
I like the occasional brick work on the far walls on the Isomorphic maps…I’ve always wanted to experiment with large areas where the levels are on a slant…because assuming that most dungeons are re-purposed/played out mines this should be fairly common. Mines tend to follow the slope of the ore-body and in mountains that is usually not perfectly flat.
I believe it’s 5 by 5 feet, not 10 by 10, and that’s the space used by an armed person fighting another. It includes space to swing weapons and do some footwork, I assume. I’m not sure if every D&D edition allows people to share that square, but I think they should, at a serious penalty in combat because they keep getting in each other’s way.
Oops. Still to much space IMHO.Most battles are fought with soldiers much closer together. Yes, fighting close together does cramp your style, but fighting two to one is a much greater advantage than the rules acknowledge. To put it into game terms, parries (with a weapon) and blocks (with a shield) are much more significant than dodging. It is VERY difficult to defend against simultaneous attacks.
Much less outside of a battle. People will often walk two abreast down a 5 foot corridor.
I haven’t really delved into it much since 1st ed. but back then the standard map grid was definitely 10’. However, AD&D had much more freeform combat; maps were measured in squares (or arbitrarily-scaled hexes for outdoors) but combat didn’t take place using them for measurement like in later more miniatures-oriented editions, which have gotten closer to the game’s supposed Chainmail origins.
Okay as somebody whose name ends with an s I can categorically say that the possessive should not be apostrophe s but simply an apostrophe. I know it’s a little niggling detail but it aggravates me when people don’t understand this rule. So this is Ross’ comment not Ross’s comment.
I don’t get that.
With plurals, it makes sense to just have a trailing apostrophe, because, for example, sisters is pronounced the same as sisters’ - you don’t say “the sisterses hair.”
However, when I say the hair belonging to Ross, I do pronounce the extra syllable - I don’t say “Ross hair” I say “Rosses” hair.
So I don’t see why it should be spelled Ross’ instead of Ross’s - the latter is what I’m actually pronouncing.
Your opinion differs from the rule given in Strunk and White’s Elements of Style.
Strunk & White is not taken as gospel or even actual “rules” by linguists.
Thanks for this. When people say not to use the passive voice I want to shake them.
The passive voice is preferred by me.
Since this has devolved into a debate about language…
Does anyone else see the title of this post/topic and first think it’s talking about a drawer to store maps in?
I swear, every time I read the topic, my mind pronounces it “drore” until I correct it to draw-er.
Both are cromulent as I understand it. I tend to use whatever sounds better in context. Sorry, but for me, that’s Ross’s
My friend pronounces ‘drawers’ ‘draws’. She also pronounces ‘iron’ ‘iyn’. Drives me crackers.
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