Slack running on a Nintendo SNES


Originally published at:


This is a really cool project, but as it’s been getting more press, the headline has become a little twisted. It’s actually using Slack to update a file that’s being read by the game in the same manner as the satellite updates; the game isn’t actually running Slack.

From the article: “Every time a new message is posted, it will push the new broadcast files into a directory that is monitored by bsnes-plus which will receive them as satellite data.”


Oh, that Slack.


Slack running on a Nintendo SNES emulator

As far as I can see from the write-up, there’s no way to pipe the Slack data over Satellaview Broadcast binary files to actual Satellaview hardware.

Still, neat half-measure.



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