Badass Dragons of the Wasteland - Round 2 Results! (at long last)

Drivers, gather 'round. We have a few items from last evening’s Missions that we need to distribute. One in particular came from the Stark Skunkworks in this pile of crates over here. Upon unpacking, we’ve found a mint-condition, never-used Enhanced Aural Restricted-Area Control Hyperwave Emitter, which, upon installation, will look just like this:

This package is too big and heavy for any Class but a Mule, and we figure it should go to the Mule who was on the Mission that discovered it, so if you want to install it, Junior, it’s yours. This can provide our morale-boosting marching cadences from the ol’ 8-track, but when the knob’s twisted past 11, should provide a substantial destructive +15FP boost against structures and non-biological targets, and a smaller (but still helpful) +5FP face-melting attack against biological opponents. Only problem is that you have to remove some of your existing ARmor to get it all installed, to the tune of -15AR, so let us know if you’d prefer to go without it. (Maybe you can buy additional armor later on that’ll fit around it.) It’s too cumbersome and heavy to carry with us if you don’t install it, so it’s kind of a one-time offer: install it now, sell it to one of the other Mules who might covet it for whatever price they’re willing to pay (maybe you can extend some credit to somebody you like), or we gotta leave it behind.

Bill the BUM and “Mad Dog” Jackson were two Mechanics who took damage from every threat in the tunnel and yet managed to survive. Between them they split these barrels of 117-octane Stark Luna-C experimental racing fuel. Both of you can top up your tanks, and this fuel promises to increase your top SPeed by +20SP and TorQue by +15TQ for the next two Rounds.

Our Scouts found something particularly mysterious. It’s a SHITGO additive that must be orally consumed before a particular Mission. A single-use upgrade, you’d better choose wisely when to deploy it. It takes the form of a complex carbohydrate delivery system formed into the shapes of various occult symbols including pink hearts, yellow moons, orange stars, stuff like that. I don’t know what the FDA would have had to say if these ever came to market or if the experiment was a complete bust, but the white paper claims to have achieved yields in the neighborhood of +50LK. Larsson, Baltar, Van Winkle… the three boxes are yours if you want them. Sell them, or keep them for a future mission. The boxes, as you can see, are quite portable.

Escorts, you found something particularly cromulent. Kind of a Stark trademark, these red and yellow hood ornaments provide a dual function. They provide an immediate repair of 10HP of damage, and they also permanently increase your MaxHP by 15. That should help you out in future encounters, once you get Mechanic help to get you up to that new Max. Channing, Sir Gonville, screw 'em on tight.

Clankenstein, you found an interesting package: a 1975 edition of the Motor’s Auto Repair Manual, Service Trade Edition for Domestic Vehicles. This allows you to possess the skill necessary to Repair all American makes and models up to 100%. Your Dodge being domestic, it also gives you the tech know-how to boost your SHITGO’s torque output by +10TQ, and your ENgineering by +15EN.

These upgrades are in addition to your 25LP payment for successful completion.

In a moment, Jane has a word for you Mission 2 vets, but for now, on to the Mission 3 veterans…

(EDIT - added Rip Torn Van Winkle @jlw to Scouts bonus loot - 7:25 PM PST 2/03/14)

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