Things go differently this round… since all the missions were so hectic and chaotic, a clear narrative of the events only emerges as the returning Drivers relate their harrowing tales of what befell them in the Citadel, the mean streets of Los Angeles, and in the frenzied battle around the Ark. A few things become immediately clear: though De’Ath and Palomeque in particular absorbed a great deal of damage while protecting the Ark, the Toecutter’s attack appears to have been largely a feint, designed to distract the guards long enough to insert an infiltrating agent inside Marion. This is no critique of the guards; at least two of them spotted the infiltrator, who was summarily executed before physical mischief could take place, but signs point to a fair likelihood that Fleetwood now knows exactly how valuable the Mule Train’s cargo is. He has no use for an interplanetary rocket which is why the Train was largely unmolested until they destroyed Stretch’s junkyard. But now Fleetwood desperately wants to take something else from them: Marion.
But Fleetwood has more immediate problems. The Mechanics of Mission 2A and the Scouts of Mission 3 successfully solved Stretch’s riddles, and managed to convey the weak point of the Citadel to Cougar and her team. Knife and Junior trained their firepower on the bas-relief of Samson, and the sculpture exploded in a shower of concrete dust and rebar. How the team managed to escape before the ceiling itself collapsed… well, they’ll have to tell us that while they’re getting patched up. I’m eager to hear the tale, as I am eager to hear of the crosstown exploits of the Mission Three Scouts, the hacking-under-fire adventures of the Mechanics, and the routing of Toecutter’s vanguard by our stalwart Mule Train guards.
All I have right now are the numbers. You Drivers must provide us with your legend, this time.
Mission 1
Rideword (Solomon), Mule
32 HP (started with 43)
Mike “Nervous” Snelvuur (Kingannoy), Escort
30 HP (started with 46)
Channing Hunter (gwwar), Escort
38 HP (started with 51)
Maj. Joseph Talleyrand-LaRoche (peregrinus_bis), Scout
13 HP (started with 31 HP, some damage absorbed by escorts)
Jack “Knife” Boyer (drman321), Escort
23 HP (started with 53 - unlucky rolls)
Jack Burton Jr. aka “Junior” (funruly), Mule
13 HP (started with 55 - TQ didn’t help much in close quarters, apparently)
Mission 2A
Bill the BUM (webiii1976), Mechanic
20 HP (started with 31)
Clankenstein (davide405), Mechanic
25 HP (started with 31)
Micky McKinley a.k.a “Sponge” (blckjckdavey), Mechanic
19 HP (started with 28)
Mission 2B
Sir Gonville De’Ath (daneel), Escort
30 HP (started with 51)
Bertie Gomez (Palomeque)
34 HP (started with 65, acted as quite a bullet sink)
Mission 3
Desmond Baltar (Steampunk Banana), Scout, Hollywood
24 HP (started with 31, zombies! high speed probably helped outrun them)
Bubba Zanetti (bizmail_public), Scout, Hollywood
23 HP (started with 29, zombies! relatively lucky)
Momo (patrace), Escort, Hollywood
38 HP (started with 47, zombies! FP and SP helped)
‘Honey’ Mallone (kyntha), Scout, The Valley
15 HP (started with 34, alone in the valley you got attacked by Raiders! You mostly had to outrun and outmaneuver them.)
Mission 2B Convoy Support:
Dorcas McGee (awjt), Escort
10 HP (started with 18 HP)
Fink (monsterzerozero), Escort
8 HP (started with 16 HP)
Sven Larsson, aka “The Swedish Chef” (Tetrix), Scout
15 HP (started with 20 HP)
Wizard (thewizardofwas), Escort
13 HP (started with 21 HP)
“Gentleman” Jim Brassers (sarcadian), Escort
25 HP (started with 33 HP)
Long Haul Raul (Garg), Mule
8 HP (started with 12 HP)
Rip Torn Van Winkle (jlw), Scout
18 HP (started with 24 HP)
Jacky Blacque (Mister44), Mechanic
19 HP (started with 23 HP)
bean (beanbreath), Mechanic
20 HP (started with 24 HP)
Morton (William_Holz), Mechanic
6 HP (started with 10 HP)
Dog ‘Mad Dog’ Jackson (xdjio), Mechanic
9 HP (started with 12 HP)
Reminder: 20LP went to all active participants; “Support” Drivers receive 5LP. Certain nifty bits o’ loot to be awarded on the morrow.