Badass Dragons of the Wasteland - Round Four Results!

Channing was pretty sure skeet shooting was supposed to involve blindingly bright clay disks, but the “retired” vehicles chained to the ceiling were hurriedly spray-painted in a matte dingy orange. Whoever did that paint job had some extra fun. The drivers stuck inside appeared to have a grin, the orange paint streaked across their faces in a facsimile of a smile.

So, this is what happened to people who crossed Fleetwood. That man had a few marbles loose.

Still, Channing did promise to put on a performance, and a good performance was one that involved a fucking explosion. An explosion that preferably didn’t involve her Hilux.

Eventually, Fleetwood’s lackeys signaled the start of the heat with an obscene gesture and the Hilux started with a roar! The little red truck picked up more and more speed until the tires squealed in protest against the continuous corners–with the g’s squishing Channing firmly to one side of the seat. Taking aim, the mounted guns barked a rat-ta-tat-tat as both Channing and Nervous Mike fired at the hapless targets, and the tips of the barrels glowed orange-red hot as the heat built up from the continuous fire.

Being escorts, Channing liked to think that both she and Mike were great shots, but the one thing that the old movie films didn’t get right, was that making a car explode with just bullets was a lot harder than it looked. Sure, the orange “targets” were filled with more holes than swiss cheese, but that wasn’t enough. Things needed to be on fire.

Good thing Channing remembered to bring a little accessory! Trying to time a shot that didn’t hit Nervous Mike in the face. Channing slowly lifted the RPG, held her breath, and squeezed–

Boom!

Channing felt the explosion first, a deep whump of energy that shook the Hilux deep down to its frame and made her ears ring. The explosion blossomed, orange and fiery, then doubled violently in size as it ignited the full tank of fuel, in a hypnotically awesome display.

Perfect. That was totally worth the 4LP.


After the events, things died down a beat, and Channing even talked to that worm Fleetwood. She was pretty sure he didn’t buy her yarn about the ark being an oversized pizza-mobile just looking for a cut of that sweet pizza delivery action, but he left her alone soon enough to go on and interview other contestants.

Eventually, Channing heard the familiar overbearingly loud noises of Junior’s EARACHE belting out:

My, my, my, Delilah
Why, why, why, Delilah
I could see that girl was no good for me

Followed by the familiar barking of guns, and dust and solid things crumbling to a mess that were supposed to be holding this little roof up.

This house was falling down! Time to skedaddle.

But the front door was covered with goons! No exit there! Motioning to the rest of the crew, Channing led the way upstairs, heel-toe downshifted to make the tight turn, picked up speed, and using the last of her SPeed, ManeuVerability, and pure badassery for the night, caught air on that improvised berm, ripping through the second story windowframe like it was ricepaper–

Sure there was a perpetual tire fire and some twisted metal outside–but hell–that didn’t matter!

As, Channing flew through the night air she thought:

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OOC: Plus that jump was done on the first take!

Holy shit — you have total coverage!

And we’re happy here, but we live in fear
We’ve seen a lot of temples crumble.
Some of flesh and blood from love under glass.
Will we come undone? will we turn and run?
And will we know it when we find it?
It’s a game the way we dance along the edge.
And we’ll walk the line and we’ll do our time
For just as long as we’ve been given,
And pretend that we don’t hear the things they’ve said.
Can we promise love? is it all too much
And do our old souls still believe it?
It’s insane the way we dance along the edge.

I am reallly sorry I missed the E.A.R.A.C.H.E. show.

(OOC: I almost put those lyrics in my thesis dedication, but I was afraid it would freak-out some people I cared about)

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Truer words were never said.

Reverend Clank – can this be included in the Holy Scriptures?

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Damn pinche raiding rats! They made a nice crunching sound under my tires, but they didn’t go down without a fight.

Medic!

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Oof. If someone could give ol’ Wizard a heal or two, he’d be mighty appreciative.

OOC: Sorry for missing out on Round 4, I got swamped with work and missed the memo. I believe I won an auction for an Acid Mud Gun (+5FP). I’d like to install that. That puts me at (-5LP), for a grand total of 28LP. Donations to the Mechanic that heals me up will be forthcoming.
Wiz

Edit: forgot about +2 LP from auction winnings.

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Hey there Wizard, see the UAW in the repair thread and Clank or I will get you all fixed up!

Done and done! Thanks for the heads-up.
Wiz

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I can’t believe we made it out.

I am so, so sorry. For everything. I should have seen this coming, but I was so sure I’d thought of everything.

Fleetwood never intended for us to leave the Citadel alive. And the coordinated attack by Toecutter’s stooges couldn’t have been a coincidence.

I’m a fool, and I nearly got you all killed. I thought Fleetwood’s affection for me was real, that he’d never harm the girl he thought he’d raised. We’d kept our stories reasonably straight without sounding like we’d rehearsed them. Most Drivers he interviewed said yep, we’re goin’ to Mars, that’s all we know. A couple of people blew him off with noise about flying to Andromeda or getting into the pizza business, but it all served the same purpose: making him think we were completely focused on the rocket with no regard for the jumped-up furniture dolly we’re pulling her on.

Blazer tells me Toecutter’s guys got through, and one of them probably got off a quick TCB message before dying. We need to find out exactly what was said. We put a good-sized dent in Fleetwood’s operation, but Fleetwood himself and a goodly number of his retinue got out of the Citadel before the roof totally caved in, just as we did. He won’t try to be subtle next time, especially if he knows the truth about Marion. We can’t speed up our progress, but we must be prepared for his next move. I just hope we can figure out what it’ll be before he makes it.

But first, I need to try to make up for everything you all just went through. I put every last one of you in harm’s way, and not one of you chose to cut and run. The Mission One Drivers drove and fought most heroically by my side, the Mission Three folks braved zombies and Raiders to find the clues to save the collective asses of those of us on Mission One, the Mission 2A Mechanics hacked up a storm while under enemy fire to provide the Mission Three Drivers with the intel needed to find their clues, and the courageous ones who stayed behind on Mission 2B didn’t go out looking for glory and LPs and action, but stayed with the Ark to protect our ride out of here, to protect what may be the most vital artifact humanity has ever produced, and coincidentally to protect my own family.

I took a fair bit of damage at the Citadel myself, not as bad as some of you guys, but not just cosmetic damage either. I’m optimistic that one of the UAW Brotherhood can set me up okay, but first I need to thank you all personally for what you’ve done.

Just before Rideword pushed the raving Knife out of the Citadel’s ruins, he spied a bundle of useful-looking gear just inside the kitchen doors. I don’t know where Fleetwood got these, nor why he was storing them in the kitchen, but they appear to be hood-mounted railguns. I want the Mission Three guys to have them, if they want them. You might not want to use them in every scenario. After you install one, if you decide to employ the gun in a given Round, it’ll boost your FP by 20 for the duration of the Round, but due to the strong electromagnetic pulse, some of your armor plates will fall off and have to be manually collected, meaning your AR and SP will diminish by 10 each for the duration of that Round. But check this out: it has an Emergency Overdrive setting whereby if your HP falls below 5HP, your FP will spike to 100 for the rest of that Round.

Which ain’t too shabby.

The Mechanics on Mission 2B are in dire need of more offensive and defensive gear, so I scooped these chafing dishes off the caterer’s table next to the DJ:

When installed upon your heads (and beaten gently with a five-pound sledge until a comfortable fit has been achieved), these will afford you with +10AR. Also, you get these cans of Sterno.

Mounted above your headlights, on rear quarterpanels, and screwed directly to the beaten chafing-helmets on your noggins, they will provide you with +5FP, and also serve as a useful worklight for nighttime repairs, allowing you to raise your Repair level (if it was limited to 75% in some circumstances) up to 80%.

Mission One took a toll on us. Because of the lengthy games we had to run, everyone on the Mission used up more fuel than we’d anticipated. Take a look at your gas gauges; fully half the fuel you had when we left for the Citadel has been consumed. This will be a problem soon if we don’t address it. I’ve had a private word with Knife, and he has knowledge of a convoy of fuel tanker trucks driving in from the Republic of Texas, but they may be headed too far out of our way to be a practical target, especially since we should only need enough gas to get us out to Edwards. We’ll talk more about that later, but for now, keep your eyes open for potential fuel supplies.

But Mission One was still useful. Not only did we hurt Fleetwood bad, when we knocked over the catering table we discovered a useful property inherent in the chili: it has somehow increased the MaxHP of the Mission One drivers by 15HP. Weird, huh? I guess we should hunt for that recipe.

No, Junior. The effect does not stack. You’re only gonna hurt yourse… oh, for the love of God. Will somebody get a mop?

De’Ath and Bertie Gomez, my debt to you is personal, as well as professional. The transmissions found by Desmond Balthar turned out to be NOS (that is, “New Old Stock” for you non-hotrodders; brand new parts that have sat in their boxes, unopened, for years and years) Borg-Warner T56 gearboxes, as originally designed for first-generation Dodge Vipers.

Throw them in your rides, and you’ll immediately feel a +15SP increase. That third transmission is missing a planetary gear, so we’ll hold onto it for spare parts. You two will also get a combat bonus of +10LP on top of the 20LP you got for signing on to the mission.

Now I hope you’ll excuse me while I recuperate for a bit. My chassis took a hell of a beating.

NOTE: as of this posting, the stats board still needs to be updated for Fuel, and for some inactive players’ HP. None of the above upgrades have been incorporated yet. The +15MaxHP for the chili-splattered will take effect immediately; most other upgrades will take effect upon declared installation of the upgrade.

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Haha! Bloody Hell, someone’s been visiting Shengzen!

What a mess that was - huge fun, high speed, skids spins and twirls - old Perky got it right in the behind! Still, squealed out of there with smoking rubber and panache - and who could ask for more, eh?!

Old TCB seems to be back in action now - had a horrible dream I was in another bloody country altogether, snow and sun, eh? Soon shake it off.

Gathered up a few LPs; little slow on the accounting but we’ll see where it all falls out. Sounds a bit like the UAW can get Perky up to 80% now? Still haven’t seen a bloody manual. Go the Brothers!

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Got it, so when the shit hits the fan a lot of those poor bastards are going to die. I think that’s worth the tradeoff. If you’ll excuse me I’m going to refer to this as the Death Blossom for the remainder of my time…

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Truth be told nobody took much interest in ol’ Word so I had a lot of time to nose my way around the Citadel. Lemme tell you Fleetwood has got some interesting things brewing in the kitchen, literally and figuratively. I told you all to try the chili and there was good reason why.

Nanobots. I found a mechanic managing them in the pantry and he put up a hell of a fight but I managed to subdue him. From what I could gather they were converting rust into some alloy. I asked him what else he was cooking up but he took matters into his own hands.

I made out with the nanobots and slipped them into the chili, and I also spotted some railguns. I went back for them when we got the call to skedaddle. Man are they heavy. Not as heavy as a semi-conscious Junior, mind you. We’re already feeling the effects of the nanobots, mine are cleaning up my ShitGo like crazy. But like a wise man once said “Just because it’s chrome don’t mean it won’t stain.”

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~ Clank, Mechanic, Out of Character ~

I apologize for my tardiness in responding, and also for my inability to come up with a narrative riff upon my personal results for the round. I am still in the game, and still participating.

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That reminds me. I have heard tales of the Red Rooster cult that operated out of these parts. Rumor had it that they had a pepperoni pizza additive that turned SHITGOs into rockets. Is Irwindale anywhere around these parts? I think that is where their temple is. Anyone wanna take on some cultists as a little side trip?

Someone I once knew gave me this, said it was their emblem.

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The Great Sriracha Shortage

Irwindale is just up the 605, but you may need to diversify your sources.

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I think I remember hearing about that before the fall.

The boys I used to run with said they were still brewing deep below the old factory. It has become a temple these days. Place is apparently full of cultists wearing gas masks so they don’t burn their eyes out of their very skulls. I think I saw one wandering through a field once, not sure what he was doing so far from the factory but why else would someone be dressed like this?

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I’d had my heart set on mission 3 and as I sped off towards the horizon I regretted with all my SP that I hadn’t gotten an upgrade when I had the chance. For the first time in my life I felt slow. Like my poor baby was trying to work through what SHITGO she had left but her pipes are congested. If I’d have known that a chance wouldn’t roll around again soon I would’ve chosen different. I aint never felt more worthless than I did for this round lemme tell ya.

But what’s done is done and now that I’m back, I’m damn glad I managed to GET back. I wasn’t halfway to the first hint when I ran into a group of raiders. They looked like they’d been so bored they’d resorted to chewing on their own toes until they heard the roar of my engine. They ran at me like a pack of wild dogs. Looked like them too. Come to think of it… We’re they dogs?.. Naw they walked on two’s too often. Though you can’t know these days can you?

I heard a story about back in the old days when a pack of the tiniest dogs you’ve ever hurd of terrorized little kids. Little dogs hunting little kids. Packs of um. I think they called um tsiwawa’s? Sounded hilarious to me when I heard about it. I just about laughed my head off! It’s the only thing that kept a smile on my face as I saw those drooling Raiders try to corner me.
Twister was stil fast enough to outmaneuver those Raiders in their shappy-ass wheels but not without getting hurt along the way. Every time I heard ya’ll find out extra clues I guess I got distracted. I lost 19HP in the proces but I finally got there! Just in time to hear ya’ll found the last clue and solved the puzzles. Oh well, guess you can’t always be late to the party and expect to save the day. More like never.

Anyhow, I’m going to ask ya’ll for some repairs in a li’l bit, but I don’t suppose anyone has any SP upgrades lying around that they can spare? I’m starting to lag behind as a scout and it doesn’t feel so good atall.

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Hey, everyone. Look up ahead there, just off the next freeway exit. There’s the East L.A. branch of Fleetwood MacChanics. With the TCB connection to the home office down, maybe they haven’t heard that we’re personae non grata to Fleetwood. With any luck, they’ll do business with us.

Anyone got plates to spend?