frauenfelder — 2013-10-24T15:19:35-04:00 — #1
mister44 — 2013-10-24T23:28:09-04:00 — #2
We found Scratch at the Makers Fair in Kansas City. I haven't spent a much time as I'd like to with my kid on it - but she enjoyed it. I showed it to the computer teacher of her school and she fell in love with it and has made it part of her curriculum.
echolocatechoco — 2013-10-25T01:55:15-04:00 — #3
If you've learned Scratch and want to move onto making more complex games, you could try using Stencyl. It uses the same programming interface with a bunch more features. It's sadly not open-sourced but it does let you target e.g. iOS and they're working on proper native support and Android.
samsam — 2013-10-25T10:05:51-04:00 — #4
I always enjoyed Scratch. Here's a quick "game" I made where you can draw your own race track (after clicking the "2" at the top) and a little crab will try to race to the end. The total program is about 20 lines long.
I also took the idea and built some very simple physical programming blocks, where a kid can put blocks together to play a tune or make something happen. I think I'll go back and try to extend that some day.
anthonyc — 2013-10-25T13:12:59-04:00 — #5
In high school I learned Basic and Visual Basic, but in college my first CS class actually started with a Scratch project (before switching to C). Then when I was in grad school, I once spent an afternoon at a magnet school teaching sixth graders programming in Scratch. Lowering the barrier to entry is a wonderful thing.
michael_r_smith — 2013-10-25T16:28:18-04:00 — #6
Professional environments which put so much effort into coding standards, code checkers, code reviews, etc would be better off if they just used a development environment like Scratch. Its what they really want, surely, but for some reason they can't drag themselves away from plain text.
frauenfelder — 2013-10-29T15:19:37-04:00 — #7
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