A programming language to make NES games without learning Assembly

I’d hazard that the limitations of the NES makes it pretty difficult to get results, though. I started with the 68000 on the Amiga 500 and even on that, you run into the architecture and performance trouble as soon as you want to do anything gamey.

:innocent: Absolutely on topic for thread touching on programming in 8-bit assembly with bank-switching memory.

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