On the topic of PvNPC (and by extension, PvP), I’m interested in workshopping: what would the mathematical mechanics of PvP look like in a door game? Having missed out on BDW, I have a hard time reading between the lines on how it might have been modeled behind the scenes - but it looks like I may have hashed out something similar from scratch:
In a BSD2 sitiation I could see something like a stat for stat comparison that would yield certain bonus modifiers - let me spitball something like a series of stat comparisons (FP = Firepower, SH = Shields, EN = Engineering, ST = Stealth, LK = Luck):
FP vs SH
SH vs FP
EN vs EN
ST vs ST
LK vs LK
Each comparison would give some sort of combat modifier to whichever player had the better score and could be weighted, but I’m unsure how to scale that appropriately or how to model the engagement: should differentials be point based? Ratios? Or something else?
Player 1 has FP: 10, SH: 15, EN: 12, ST: 20, LK: 5
Player 2 has FP: 20, SH: 10, EN: 10, ST: 10, LK: 15
Who would be the favorite in that match up, by how much, and how often? Why? Contrast with:
Player 1 has FP: 20, SH: 30, EN: 24, ST: 40, LK: 10
Player 2 has FP: 40, SH: 20, EN: 20, ST: 20, LK: 30
In which the stat ratios are the same, but raw differentials are larger. Should those two fights play out the same way? Why or why not?
What does the simulation look like - a series of rounds (five? ten? to the death?) that result in damage outputs? GRIT v GRIT could act as a sort of initiative as well as a tiebreaker…but the combat modeling is very different from a BSD-style mission (take X-Y damage based on stat1, stat2, and/or stat3).
I have what I believe is a suitable mathematical model for ‘traditional missions’, but PvP mechanics can go any number of ways. It looks like BDW got down to brass tacks with this in the Thunderdome at the very least, and it looks like come creativity was used to model ‘many vs one’ contests. The option of ganging up against a very powerful single foe seems like it could have some legs, but how to model it…