After some shenanigans with trying to overclock my ageing rig, I’m back at it.
Thought I should just put my first instalment of thoughts into play…
Here be Spoilers
First conversation between two women is about Lara’s father. Anna’s husband’s obsession and Lara walking in his footsteps despite the very ill looking Anna’s protestations. Is Anna evil? She looks ill, and whilst similarly skinny and pretty as Lara, her eyes look bloodshot and bleary and mark her, in my book, as a villain.
Her warnings to Lara to not follow her father to ‘you know where’ take a sinister undertone and make me think she had a hand in her husbands death. No explicit mirroring of the characters apart from their body types so far, but they eyes stood out too much to not be some kind of explicit design choice.
[This is so, I did call it, you’ll have to trust me. But this highlights another overused trope. Bad guys (and gals) look bad. Always.]
Driving to the next adventure. Again we are reminded of Lara’s money, even thought the militia pay better(!) The betraying driver couldn’t have just asked her for more of the money he hates her for inheriting? I’d like to see it made more explicit that she earned her cash too, she does steal artefacts from tombs… right?
Dunderheid driver trusted a militia over the rich girl? BIG MISTAKE duder. The guys with guns are not your friends. Duh.
That axe catches the edge of cliffs like I catch colds. Even when it’s almost sentient in its murderous complicity with collapsing ice walls in all other cases, it can’t help but bond like superglue on those edges to precipitous falls. Plot glue, it’s strong stuff.
The visuals are nice, lighting is effective but upon entering the first cave the designers immediately went with the old shaft of light from above to light the cave fudge. Why does no one ever find the entrance to the cave from those light portals? You don’t have to climb down the side of a mountain, anchor your rope and rappel down and you’re golden, you even have an easy way out that’s for sure lasted as long as the cave without being discovered, no chance of rockfall covering such an entrance, but seemingly no way of accessing it from above ground either. Maybe I’m nit picking here, but I’d like to see other lighting design solutions than this holey trope.
Oh, and it does appear that we’re looking for proof of the actual immortal soul from the Christian tradition… not quite sure how I feel about this. Fingers crossed for it to turn out to be an expensive artefact that she can raid. Although stealing the platonic essence of the immortal soul sure would be a feather in anybody’s cap and no mistake.
Criticism of gameplay to follow.