Originally published at: DRM company Denuvo admits it can hurt game performance - Boing Boing
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Gasp, you mean the additional unnecessary code executing in the game process - unrelated to the game itself, providing zero benefit to the paying customer, and that’s only inserted to try to maximize profits and shareholder value - might hurt game performance?!
And they wonder why piracy happens when the pirates literally get a better product than the paying customers…
This is the meeting I imagine publishers having.
Publisher: We want DRM forever.
Developer: There is no point in having it after 3 months.
Pub: Yeah, but isn’t it easier not to remove it?
Dev: Yeah, but that’ll piss off our customers.
Pub: But it’ll possibly save us a greater than zero amount of money if someone buys the game after 3 months.
Dev: Or encourage piracy.
Pub: Fuck you, that’s why.
This is why all of these stumblefucks should remember Gabe’s wise words:
“We think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem,” he said. “If a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate’s service is more valuable.”
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