I had no idea that was a thing. Bizarre. How do they maintain the pretension that they are better or skilled players? Or is that just not important?
Unless any opponent can one shot your character at any time, the scales are likely tilted in the favor of the player; you probably just don’t notice it—and that is by design.
I’ve never played Dark Souls, but if it comes to the Switch, I may take a chance on it at some point when it goes on sale, but I’ve come to understand that even very difficult games are not necessarily exactly fair or biased against the player in any meaningful sense. It’s weird and counterintuitive (if you’re a player), but designers have many means at their disposal to enhance that experience playing — which is why anyone plays these games.
I watched a thing from GDC a while back about this, and the examples chosen were all from big titles, but the takeaway is that this is like a magic trick for a game designer to put the finger on the scales for the benefit of the player, and then do their best to conceal that, since a lot of these games are mostly about the experience of playing, and not about the skill per se.
Perhaps Dark Souls is an exception to this. But I’d bet real money that it’s not, and you just can’t see where the assists have been hidden from you.