@nimelennar @Daaksyde @Mitchell @William_George @daneel
GM SCENE
De Courcy’s arrow flies true, planting itself into the centaur’s flanks. Blood marks the centaur’s pale hide, but it does not slow down.
Thwip’s first shot slams squarely into another centaur’s chest, staggering it. However, its charge continues unabated.
De Courcy’s well-practised fingers automatically move to whip another arrow onto the string; the bow is already reloaded as Thwip’s shot rings out. The tip of the arrow moves slightly as he tracks his target and lets fly again, beginning to shift his weight in anticipation of incoming javelins.
Thwip reloads, aims briefly, lets off one more shot and then leaps up and dives under the carriage.
de Courcy: First shot was at 75 yards, target moving 12yds/sec. No time to draw the arrow thanks to Fast-Draw skill, one second to load (63 yards), three seconds to aim (27 yards), fire again.
Base skill of 14, +3 Acc, +2 for sustained Aim, +1 for a SM+1 target.
-8 for range/speed (27 yards/12 yards per sec). Roll vs effective skill of 12 to hit.
Thwip: First shot was at 60 yards, target moving 12 yards/sec. One second to load (48 yards), one second to aim (36 yards).
Base skill of 15, +1 Acc, +1 for All-out Attack, +1 for Braced, +1 for SM+1 target.
-8 for range/speed (36 yards/12 yards per sec). Roll vs effective skill of 11 to hit.