It seems to be part of a inexplicably pattern with Valve - get excited about something, do projects related to that, then drop them all before they go anywhere. It applies to all their hardware ventures - all their controllers, Steam machines, etc. (with the exception of VR, which probably has more to do with their partners) and probably most of their games in development, too.
It’s interesting that I’ve been seeing waves of interest, about every decade, around BCI and gaming, each time looking more impressive than the last, but still not going anywhere. (With a similar, 20 year cycle for VR.)
Yeah, it seems like he’s talking about using BCI to create high-resolution visual hallucinations to replace monitors? That’s, um, not exactly happening any time soon. I’m not even sure why that came up in the conversation.
The interesting thing I’ve been seeing lately is claims about some technologies that have been “20 years away” for the last 60+ years getting a new wrinkle, in that neural networks seem to have made some advancements such that it might finally be true. (Neural networks are pretty helpful here, with some aspects of BCI, but not most of what he’s hinting at.) I guess we’ll see in the next couple of decades, but in this case I’m not holding my breath.
The problem is that the actual input data being put out by existing sensor systems is so one-dimensional, it only works in addition to conventional control set-ups. Given how much work is required to get that one input, and how easily it’s replaced (e.g. by a pressure sensitive button or a game pad/stick, all of which are more reliable and useful), it can’t get beyond being a gimmick. Apparently recent game controllers had pressure sensitive buttons but they’ve now dropped them because so few games actually made use of them, so a more complicated version of that is a non-starter, really.
To be fair, most of those things already existed when they promised it would be available at some future date. (E.g. video calls, voice recognition existed in the '50s/'60s.) They either worked too poorly and/or were too expensive and/or lacked the social context they needed to take off. But it was plausible we would some day “have them” because well, we already did as things that worked (more or less) in the lab, just not as commercial products.
On the other hand, there are perpetually “20 years away” technologies that aren’t even working in the lab, now, and we don’t have a road map for even that. E.g. self-sustaining fusion, the kind of BCIs Gabe is talking about.
All of which they abandoned, too. (I assume the link isn’t being sold anymore, I know the controller isn’t, and the link isn’t exactly useful without it.) They made half-hearted efforts at these and then dropped them all.