Originally published at: https://boingboing.net/2018/04/26/new-unusued-robotron-cabinet.html
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Sooo clean and shiny.
That’s pretty neat, though I was more of a Llamatron: 2112 kid myself.
Drooling over here… love the Williams games the best - many hours whiled away on Defender/Stargate/Robotron/Joust all great designs with tough increasing challenge levels and unique control surfaces really the best IMO
Daaayyymmmnnn… That is nice.
I need to make a bitchin MAME cabinet some day. Someday…
Ah yes, the “someday a MAME cabinet” dream that so many of us have.
I bet if we got a dozen people together with tools, we could make an assembly line type thing and pump a dozen out in a weekend or two.
American capacitors, so no worries there.
god i loved this game. you forgot to mention the SOUND of it! next to Sinistar, there was no other game that amped up the tension with sound the same way.
Joust, also by Williams, really ramped it up as the game progressed.
I think that and Missile Command are my favorite old school games.
A mate had a poxy old game in a cocktail cabinet which he got bored of after a couple of months, so I gutted it and popped in a PC, monitor and amp.
Loaded it up with MAME and a stack of MP3s, but after a while he installed some audio software on it and just used it to make beats, go figure…
Are there any modern versions of Robotron-type gameplay? I always thought that the Serious Sam engine would be good to use for a new Robotron or SmashTV.
Lovely find. That game ate my school lunch more often than I did.
Enter The Gungeon and The Binding of Isaac both marry the twin stick gameplay of Robotron with roguelike gameplay (permadeath, procedurally generated levels, collectible items). Isaac is perhaps a bit edgy for some tastes, but Enter the Guneon is weirdly adorable.
omg yes, how could i forget Joust. also had great sounds! Tempest, too. and Defender!
I was more of a Dig Dug, Elevator Action, Congo Bongo, or Yie Ar Kung Fu kind of guy.
But seriously, how does one just let stuff sit around like that? I would think those would be easy sales these days.
I have a soft-spot for the light-saber sound of Qix, but that’s partially due to the hardware. The board used two 6809Es on opposite clock phases to run the game and graphics, and a 6802 to do the sound. The weirdest thing about the board was the stuff that was missing: a speech chip, a serial port, and stereo sound. (Nothing in the ROMs that used those.)
Arcade machines was just outside of my era… kind of, went to a few places that had machines but they were always incredibly expensive plus growing up in Latin America access to good arcades was difficult in my immediate area so i never got to enjoy them much. But damn that shiny new machine looks nice.