Oculus VR could have changed business reality, but they let Facebook stop them

In 96, we had developers VR’ing our offices for something to show to clients using a VR plugin over Netscape. That blatant 90’ism never flew. It was a dog.

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I HATE YOU WITH THE FIRE OF A THOUSAND BURNING SUNS THAT BURN LIKE BURNING HOT SUNS BURNING HATE FIRE.

I miss tribe.net

Sure, and it was the Spawn of The Pincus, but – if you could avoid the burners and woo – it was a great system at the time. Facebook groups have nothing on Tribe.

To answer this hypothetical - I absolutely would (presuming it ever comes to market, and actually ends up being an interesting enough device that I want to get one). And many other gamers would too, as long as it works with the hardware that they want to use it with. The reason I know this? Thousands upon thousands of gamers already sign into various online accounts because if they don’t, they can’t play the games they want to play. XBox Live and Steam are good examples of that. And both systems track exactly what games you’re playing (or at least in the case of XBox, anything else you might happen to be doing on your Xbox), and for how long. This sounds like a perfect niche for Facebook to jump into, now that I think about it.

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Mod note: There comes a point when we present our argument, and let others do with it what they will. This may mean they don’t agree. And we should just let it go.

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The funny part is, friend of mine actually hosts the servers for Tribe.net, haven’t logged on in ages though.

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Also, you hurt your argument when you display the need to bolster it with sarcasm.

I wasn’t being sarcastic anywhere in my response to you. Maybe you should calm down and realize I’m not your enemy here.

Actually you’re literally saying that people should advocate for what you think can be achieved and not what they actually want.

You’re not being very coherent.

What is it that “they” want and who is “they” anyway? Leftists?

How does any of that not end in an extreme? … dictatorial

Like I said, you’re just being a shrill example of the problem I pointed out. Chill.

Yay! A cogent and articulate thought without any ad hominen!

Try some introspection or maybe just go back and read your own posts. I was polite to you and your response was impolite.

Your response to my first reply involved insulting the shit out of anyone and everyone (so that would include me as well) that’s against this deal. With ad hominem including: “typical FUD based on a knee-jerk hate of Facebook” along with saying that detractors simply don’t want Oculus to be successful.

Things tend to escalate after you insult people on the other side with broad, insulting misrepresentations of their point of view. So don’t act shocked when it does. Don’t offer inane, broad insults from the get-go next time and things will go much better for everyone in the thread.

But my (limited) understanding of Facebook-the-company is that they have made a lot of inovations to PHP and scripting that they are sharing with the world

That’s very true (except I wouldn’t refer to it as “a lot”). Facebook has also created and released conceal which aids developers in making Android safer. No doubt, Facebook does some good things.

It’s just that so many of the averse reactions have been coming from people who have been arguing from their experiences with Facebook-the-website, while ignoring the larger vision of Facebook-the-company.

Not if you had properly read my sources.

It kinda reminds me of when Microsoft jumped into the console wars, actually.

I see your point of a software company jumping into hardware and there are similarities, but Microsoft had a tremendous amount of experience with hardware manufacturers well before they developed the Xbox. Facebook has very little comparatively.

But, that’s only part of the problem. I think the lack of experience would be far more likely to be overlooked to some extent if Facebook didn’t have the huge ethical baggage they’ve created. I think that’s the true crux of the problem along with their poor acquisition track record (as you mentioned).

Pah. You’ll be expecting me to turn off my computer and go outside next.

And now, a bit of more interesting news, Michael Abrash (who worked on VR at Valve) has just joined Oculus as their new Chief Scientist.

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So now they have the original Oculus people, plus early Second Life people and Valve VR people working together at Facebook? Interesting.

It’s not the trust of a really cool, inexpensive VR product that was lost. It was the trust that a Kickstarter company would stay a grassroots company, by and for the people.

I think Oculus did everyone a favor in showing that it can be done despite the “big” guys. Similar to Tesla creating a real electric car despite the fumblings of the established auto makers.

If Facebook doesn’t bring this to market properly, someone else will. The people want it.

Jaron Lanier addressed this in a number of essays. IIRC they were all republished in You Are Not A Gadget. VR did “make it” but only in niche applications.

I love how it’s a trend to blame everything on the Millennials.

Here’s a hint, EVERY generation sells out.

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That’s not a company – that’s a neighborhood co-op that keeps bickering about who didn’t replace the bleach-free toilet paper just because they’re opposed to paper products in all forms in the bathroom.

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