For those who didn’t want to read a thread of people arguing back and forth about whether we are using the right words to complain about sexism in video games, but who do look for “games” subjects, I thought I’d post a link to Crime Simulator, a game I created in response to OtherMichael’s comment above.
Please feel free to leave comments or suggestions and report bugs (though odds are anything that appears to be a bug will be immediately declared a feature retroactively).
I wrote it from scratch in about 3 hours, which seems excessive to respond to a forum comment, I’ll admit, but after reading your comment I really wanted a game where I could eat sushi without paying and shoot Andy Warhol and there was pretty much no way I was going to get to play such a game other than to make it myself.
I’ve definitely considered adding a feature where you can get a dog and walk it and not pick up after it.
To be honest, while I thought you made a very good point in the post above (and it did a good job of countering the “Sure, but you can kill everyone” argument that people tried to employ in the discussion of whether murdering women after having sex with them was problematic) the part of it that really motivated me to make a game was not so much any message so much as it was “Let’s do some crimes.”
It got me thinking though – what about a game where the female protaganist slowly becomes radicalized? Same setup as crime simulator – but w/o the killing at the beginning. Tricks go wrong, she runs a high chance of getting arrested, she doesn’t pay for sushi, 'cause she can’t, but gets exposed to the managers forcing the waitron to pay for the meal out of her own sub-par wages, etc. Reading manifestos, talking to others, taking Learning Annex classes (!!!), I dunno, will unlock achievments – leading to the ability to kill the tricks, etc.
That’s another game, though, and one I will not be writing. 'cause I’m not a game-writer.