Are the halberds salvageable? Or too big?
Do we just continue down the corridor?
Are the halberds salvageable? Or too big?
Do we just continue down the corridor?
As with the centaur spears, theyâre sized for Size Modifier +1 users. They weigh about twice as much as a human-sized halberd would; the shaft is uncomfortably large for human hands, and youâd need a Strength stat of about 20 to wield one effectively.
They may have salvage value if you get them into town (ditto for the armour), but theyâd be rather awkward to haul around with you while underground.
OTOH, youâre right at the entrance; stashing them here or dragging them upstairs now are both doable.
Up to you, but that is what Aronnâs paying you to do.
I think Jabril and Thwip are the sneakers⌠and the observation types⌠in the group arenât they? I figure them taking point would be wise. Also since Thwip canât exactly shoot through the back of Nicâs head should something pop out.
Iâm assuming torches will negate any darkvision Thwip has as per fantasy RPG standards.
Well, he could. Although, I donât think Nic would appreciate it.
As to the sneakery and observation, Nicâs not too bad at it (12 and 11 respectively) although I think Thwip and Jibril are better so I second them taking point.
Although, Jibril is going to need a light source whichâll negate a lot of the benefits of sneaking ahead.
Light in front of him could be blinding, yes. OTOH, thatâs why people hold torches like thisâŚ
So long as he isnât blinded by light in front of him, and so long as it isnât absolutely dark, Thwip can see perfectly.
This is where my serious training in D&D come in: Iâm thinking Jabril in front and Thwip at his back looking for traps or other irregularities. The rest of the party several steps behind them holding lights.
Then again, Nic is the tacticianâŚ
30 minutes for Hawk to get back to full juice; 1FP/5min.
Full juice probably isnât necessary, but Iâd at least like 6-7 instead of 4 (10-15 minute wait).
Wise call.
BTW: Getting down to 3FP or 3HP have the same effect; youâre staggering and on the edge of collapse.
In game terms, it means that your Move and Dodge scores are halved. Hence the reason why I limited the Shield spell on Ranar to just the 2FP version, keeping Hawk at 4FP remaining.
(EDIT: actually, I forgot your skill discount on the FP cost again. So, Hawk is at 6FP, not 4; 3pts spent on your own Shield spell, 1pt on Ranarâs)
Oh. I thought that the conversing/walking in and out had just taken more than two minutes in-game, which was why it was down to 4, due to the maintain cost.
We could go with that, if Iâd thought of it sooner.
Tight-fitting? So no way to jimmy something in to lever the door open?
Snug, but not perfect. Thwip and Ranar could probably manage to get it open.
@nimelennar @Daaksyde @Mitchell @William_George @daneel
Ballâs with you guys. Whoâs opening the door and how?
While youâre at it, itâd be good if I could get a descriptive post from each of you as to exactly what youâre carrying (backpacks, yes or no? Encumberance matters in a fight; your sheets are set up to calculate Move and Dodge without packs) and whatâs in your hands (whoâs got the lanterns/torches?).
Thwip hasâŚ
If possible at this point, Iâd like to say that the contents of his pouch are actually in his coat. Because I like the idea of him slapping his pockets to find small things.
With his backpack, Iâm working on the idea he just brought dungeon gear with him, soâŚ
The rest would be left behind in the unguarded carriage that will doubtlessly be up on bricks and without itâs wheels by the time we get back.
I just noticed he has the equipment of âquadrantâ. Is this a clinometer-type gunnerâs quadrant or a geometric one like back in elementary school? Either seems bulky so theyâd get left behind too.
Knowing the game mechanics of the greek fire would be good to know.
Thwip can carry up to 20lbs with no penalty; 40lbs with a -1 to Move and Dodge; 60lbs with a -2; etc.
Unfortunately for Thwip, your rifle weighs nearly ten pounds alone. With just rifle, sword, ammo, greek fire, clothes and coinpurse, youâre at 18.5lbs already.
The full pack is 38lbs, which would take you to the -2 level. To keep it at -1, youâll need to stash/dump 17lbs of gear.
Greek Fire flasks by the book:
Default Throwing skill is DX-3 to hit a specific target, DX+0 to hit a general area.
I was waiting for Thwip or Ranar to open the door, like you said.
I donât think Iâm carrying anything in my hands except weapons. I think I have a pack with rope and lockpicks? (per character sheet?) I could stash all except the picks, I guess?
Jibrilâs encumbrance breakpoints are 24/48/72lbs.
Without your pack, youâre at 10lbs; the pack would take you up to 28lbs. Half-emptying your waterskin or dumping your blanket would bring it back down to no-encumbrance 24lb level.
Your rope is in the pack, your lockpicks are in your belt pouch. Iâm assuming that youâre fighting with tulwar and lantern, keeping the janbiya sheathed for now.
Feel free for Thwip to post on the narrative thread, @William_George. A bit of work with a crowbar should have it open in a jiffy.
Good-o. I can stash the blanket.