I've been trying to do head math while scrolling around this thread looking for the game mechanics for the rifle. I seem to recall that the chamber only holds ten shots at a time. What I can't recall is how much of his spare magazine he used when reloading before we entered the dungeon after the centaur fight, but I think he still has bullets available in his spare magazine. If it comes down to using the rifle as a club/ quarterstaff/ buck-and-a-quarter staff, so be it.
Thwips priorities at the moment are: a) Keep his shit together in a crisis situation. b) Keep Blue Hawk alive.
Here's the plan going forward: Should Eabd be able to keep Things off of him, should he not trip over his own feet due to the dazzle, and should be not get blinded or grappled again, he'll see how bad Hawk is. If there's time to rummage through Hawks belongings for first aid materials to use he will. If he has to do the manly-man's "Ripping off your shirt to use a bandages" he'll do that too.
If the Thing does get to him first: Ground and pound. Or get pounded into the ground.