To Serve Man.
and yet that planet sounds like a deathtrap.
Ha! Mine succeeded and boosted the cultural database.
(Or so it claimed. It probably astroturfed a bunch of fake reviews in the db saying that it was great poetry, the very best! How would the corpsicles colonists know any better?)
It’s a twine game without a NW.js wrapper so you should be able to save the HTML file, install twine and SugarCube, and import the HTML file to get a pretty good look into what’s going on.
On that note, the SugarCube developer is really active (though a bit cranky at times) and available to answer developers’ questions both on the twinery forums and on the code repository.
Bravo, I never actually managed to kill everyone.
“The bartender’s smile widened. His ugliness was the stuff of legend. In an age of affordable beauty, there was something heraldic about his lack of it.”
– Neuromancer by William Gibson
Woo hoo! I made landfall with only 20 survivors on a nearly perfect planet.
But only made it to Neolithic age due to cultural DB destruction.
Edit - replayed the last round and got down to TWO people…
Two people, and your final culture is “Warring States”.
I think your colony is doomed.
Many were increasingly of the opinion that they’d all made a big mistake in coming down from the trees in the first place. And some said that even the trees had been a bad move, and that no one should ever have left the oceans.
None of us are going to be allowed to work for Elon Musk.
…and their names were… Adam…
…and Steve.
Probably made in Twine then as SugarCube is one of the ‘languages’ the editor gives you to build with. Super handy and an open source thing.