Originally published at: https://boingboing.net/2024/07/19/skaldagainst-the-black-priory-is-a-1980s-style-computer-rpg.html
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Looks cool but will not run on the C64. No linux, and Apple silicon only for mac.
Commodore 64 in color and vibe.
Uh - maybe you had some sort of beefed up C64, but that doesn’t look like the ones I remember.
Honestly, it looks like the lavish graphics from an Amiga you would put on the box art, only to get a little “womped womped” when your IBM version wasn’t as good.
Still - man… I don’t have time for this, but this looks really cool.
It’s all those exquisite earth tones.
I had an Apple IIgs, and was always a little disappointing that instead of the Amiga graphics, it was common to just port over a gaudy EGA palette.
AMIGA (4096 COLORS CHOOSE 32)
IIGS (4096 COLORS CHOOSE 16)
The Amiga had gradients and shading.
So my nostalgia for EGA style palettes was limited. In this case, I suppose the Atari ST art (512 colors choose 16-- no gradients) was used, as Pirates on the IBM was CGA only.
To be fair there were plenty of lazy EGA ports (and ST ports) to the Amiga as well. A bunch of popular franchises like Sierra and AD&D “gold box” games especially spring to mind. The games that showed off the Amiga the best were the ones that were developed on the Amiga first and then ported to other systems like Defender of the Crown, Psygnosis titles, etc.
(Note: lots of Amiga games were natively only 16 colours as well to save DMA bandwidth on unexpanded systems, but with the advantages of a larger palette to choose from, hardware sprites, dual play fields, blitter and copper effects, etc.)
Continuing the discussion from Skald:Against the Black Priory is a 1980s-style computer RPG:
Any reference for that? I played the GoG version on Apple silicon, and it requires Rosetta, so I would guess that it runs on Intel Macs.
It‘s not that hard, takes around 20-30 hours.
Highly recommended. Like an old RPG, but without all the small annoyances these came with. Doesn’t have automap, but also manual mapping is not needed.
Both steam and GoG list apple M1 cpu for minimum system requirements. I just assumed it was written for silicon
Yeah, well, all I can say is that when I started the game on my M3 it just showed a black screen and did nothing. It only started working after I manually set it up to run through Rosetta.
But there‘s a free demo on GoG, so you can try for yourself.
Remember? It’s installed.
Adding this to my wishlist.
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