I recommend running.
Why is Daley Thompson white?
[quote=âbeschizza, post:1, topic:73743â]
Keep walking, Spectrum/Tandy owners.[/quote]
At least they get a mention.
Nobody cares about the Amstrad, Rob. Nobody ever did.
The IIGS is the best out of that graphic, unsurprisingly. But I think that was a 12-bit system.
I always remember a letter in the Letters Page of one of the UK mags, back in days of pixelly yore (could have been Popular Computing Weekly). It went something like this:
âThis is childish and needs to stop.
Commodore and Sinclair owners, come on, itâs time to bury the hatchet.
Letâs bury it in a BBC B keyboard!â
16 (2^4) colors out of a palette of 4096 (2^12), using a 16 bit 65816. Iâm not sure what âbitnessâ that implies.
There were various tricks to get more-- sometimes a lot more, but typical games didnât use them often.
SAM Coupé?
Iâm afraid youâre mistaken on this pointâunless you use some fancy, difficult to implement, undocumented interlacing modes (most of which werenât even discovered until relatively recently), the Commodore 64 has a fixed palette of 16 colours, period. You donât get to pick and choose from a larger selection. (Moreover, depending on the standard video mode youâre in, youâre limited in how many of those 16 colours you can use in any 8Ă8 or 4Ă8 pixel area.) Also, the Commodore 64âs standard resolution was 320Ă200 (or 160Ă200 in multicolour mode), not 320Ă240.
This comment from the linked OP raised a point that sounds important. Iâm not sure I follow it completely though.
⊠these samples for the comparison are not proper, they were made on C64 and a conversion is the same a port. C64 has colour clash, it sould be redrawn from scratch on a cpc for better results.
Iâve updated the post. Thank you for the correction!
The IIGS is a weird duck. So much potential and because of appleâs Mac or Nothing approach it just⊠died.
http://www.studiostyle.sk/dmagic/gallery/gfxmodes.htm
might prove illuminating, as it describes several graphics modes, one of which was as garish as the spectrum.
Of course, some of the modes might well be impractical for games.
Skate or Die spawned a sequel: Ski or Die.
Feast your eyes on this lovely Amiga Screenshot.
Blows the IIGS right of the water, donât you think?
At least it found some use as a SNES dev platform.
What a different world we lived in so not very long ago.
I have fond memories of my ZX âSpeccyâ, but it has to be admitted the colour palette wasnât as good as the C-64 or Amstrad (16 colour, 32x24?!? OK⊠I still think the âhigh-resâ graphic modes were more accessible to casual users, though)
That said, I have to point out that someone came up with a neat little assembler hack that allowed you get 8x24=192 pixel vertical colour resolution. Basically (âŠor, maybe notâŠ), they overloaded the Z80âs IM2 interrupt routine that triggered every 1/50s, at the start of each TV scan (CRTs? How quaint!). This made it possible to sync with the line sweep and switch the colour registers before display. Pretty cool and, since it chewed up the entire CPU, pretty useless!
This was the point I was going to make. The artwork comparison being done has been done by just copying the the artwork directly from the C64 and putting on the CPC. The color palettes being so different are obviously going to result in inferior results on the destination platform the majority of the time. So the argument trying to be made about the C64âs palette being superior is somewhat ruined (especially when considering some of the transfers that end up looking /better/ on the CPC, EG: Most of the Commando example, Groo, Elite, Ferrari F40, Uridium)
Now THATâS holding a grudge.
Let it go manâŠlet it go.
Erm⊠wtf? âIndie Retro News collected a set of artworks rendered by both machines.â? Even in the article it gives the original source at CPCWiki. For shame, guys!
Ah, corrected. Thanks for the response
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