Solutions and maps to classic text adventure games

Originally published at: https://boingboing.net/2024/03/05/solutions-and-maps-to-classic-text-adventure-games.html

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The one that drove me crazy was Kabul Spy. Right at the end there was a gate you had to open/lift/unlock/some other logical verb, but the only command the game would accept was “reset”. I forget how I finally found out to use this completely unintuitive verb at the time, but it was such a relief finally completing it

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Nothing made me rage quit a text adventure faster than a goddamn maze

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(‘The Oregon Trail’)

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My very first was Zork (or was it actually Advent?) running on CP/M. That had to be 1982 or 1983.

“You are in a maze of twisty little passages all different.”
“You are in a twisty maze of little passages all different.”
“You are in a little maze of twisty passages all different.”

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This is my epitome of a text game that cannot be solved without a clue book:

And that cost close to $40 back in 1986.

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I played so, so many of these back in the day. Never completed one! From “Savage Island” to “Price of Magick” through to “The Pawn” they took a mix of logical and lateral thinking I never had. And I loved it!

Always typed in swear words just to see what happened (“The Boggit” by Delta 4 was particularly imaginative for using one scatalogical word as a command but only in the bathroom).

Still kicked the Princess with the Spikey Boots in “The Pawn”.

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Nice newsletter and book on the subject

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