In the distant past, I recall reading a bit from Meretzky on the design of Superhero League of Hoboken. One puzzle requires you to get to Carnegie Hall, and the story goes that it was at one point a parser-based game requiring the player to conjure the ingenious solution of typing "practice music" to be magically transported. The final, graphical version of the game turned out to be considerably more boring: clicking on a piece of sheet music just instantly pops up the context-sensitive verb "Practice" and transforms it into a non-puzzle.
It was a thoughtful piece on how something was lost in the move away from text parsers. Sadly, I have never been able to locate that reference ever again. Maybe I should just message him about it directly.
(Also, I hope Legend Entertainment's games resurface someday – even the ones not encumbered by contractual problems related to the source material on which they are based, like Callahan's Crosstime Saloon.)